Some months ago when I was staying in Stockholm for 2 months working on several productions in the DreamHack Monster Energy Studio I spend some time working with Unreal Engine to make the first Virtual Arena. First used at DreamHack Showdown, an all-women CSGO tournament, and after that also at DreamHack Open. Previously I had done some small Unreal Engine projects that mostly were to have some fun break entertainment looking at light implementations of Augmented Reality, but now it became part of the full integrated broadcast.