Control a Hyperdeck from Blueprints within UE5
A simple Blueprint Library for Unreal Engine 5.1 to remote control a Blackmagic Hyperdeck.
Please note that Hyperdecks (depending on the model) only allow a certain amount of TCP connections simultaneously and you need to make sure to disconnect from the Hyperdeck with the disconnect node.

Nodes available:
- Connect (TCP)
Fill in the IP of the Hyperdeck to start the connection - Disconnect
Disconnect from the Hyperdeck - Play
Play command where you can set loop (bool), single clip playout or not (bool), and the speed (int with default of 100) of the clip. - Stop playback/recording
Stop command for stopping the recording or the playback of the Hyperdeck. - Send a custom message to Hyperdeck
Send a custom command to the Hyperdeck. You can find more about these different commands in the Hyperdeck manual. - Record
Record trigger - Record with custom clip name
Tell the Hyperdeck to record the clip with a custom name (string).
Video tutorial will follow.
This plugin is using part of the Socketer plugin under the MIT license.