Version 0.2 of the SOS-Plugin Link now live

The second version is now live with added player data and added stability. It only took me half an hour to get a simple minimap/hologram up and running and curious about what you are going to use it for. Please let me know if you use it for any of your projects. Latest release can…

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First version of SOS Plugin Link (Unreal Engine 5 Plugin)

Linking platforms and software is the future. At least that is my opinion. Working a lot of Rocket League productions for the past two years I wanted to get the game data into Unreal Engine 5 to use for some projects I am exploring. The foundation of this is the SOS-Plugin that is already made…

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Going back Freelance

The title says it all. I am going back freelance for the foreseeable future working on some personal projects (that I will update on this blog more regularly) and I will be working for other companies. I have learned a lot during my time at DreamHack and ESL. Meeting wonderful people in the process. My…

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How to render a sequence from the Hype Chamber Broadcast Sample

First of a few tutorials I am making about the Hype Chamber Unreal Engine project also used for all RLCS broadcasts.

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