December is a wrap. This month worked on the RLCS Fall Major in Rotterdam as a Technical Operations Manager, did replays for the E_Oranje stream for their playins, and working on some future events that I can share not just yet. Besides that released RL Buddy for Android. A slimmed-down version of the caster/observer view for Rocket League to give commentators more information to expand their storytelling. A free app to showcase what is possible with the SOSPluginLink that I released earlier for Unreal Engine 5.1. Also released and updated some smaller apps to be used in small-scale productions.  Let’s
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I guess this is an early new years resolution. Doing a semi-regular dev-like-vlog. The goal is one every two weeks. At least if my regular freelance work will allow with travel to different events I am already planning for 2023.  On my spring holiday a while back I wrote down 74 ideas of things that I want to make within the next 5 years. This does not mean that all these ideas will see the light, but the goal is to explore all these ideas that range from making a game to software that is useful in smaller productions or
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During some of the esports matches, you want to give the commentators just a little bit more information about the game and that is what Rocket League Buddy does. Using SOS-Plugin Rocket League Buddy is a stand-alone application that runs on Android Tablets or Windows (that last one is not open to the public at the moment). While at the moment just a little prototype, it is actively being developed by adding more stats, customization for the layout, and custom data that can be sent or retrieved from other data points. The application was first used during RLCS Fall Major
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November is coming to a close and here is the monthly wrap-up post with a little summary of things I have been working on. November mostly gave me time to work on some development projects. Most of them are not ready to share with the world, but I did release a public test version of the CasparCG Timer (Unofficial) Android App, the Simple vMix Timer (Unofficial) Android App, and did a little update on the SOS-Plugin Link for UE5 for some future projects I am exploring with Unreal Engine 5 including Rocket League live data. November also is the month
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Another Android app! This time a simple one that shows the remaining time and elapsed time of the active input of vMix. Yes, it is paid as spent some time on it to get it made and I think it is worth it for smaller productions. Feel free to shoot me a message if you notice any bugs. Soon also be available for AndroidTV. IMPORTANT:Make sure the web API is enabled within vMix and it can be reached without credentials. To start getting the data for the timers fill in the IP and the port (for example 192.168.0.220:8088) and press
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Sometimes I find myself wanting the CasparCG Timer on my tablet or phone during smaller productions where CasparCG is used dedicated to playout VTs. So this little app receives OSC messages from CasparCG to display the remaining time and elapsed time. At the moment the app is in public test mode as I only could test it at home on two different devices (a Samsung A52S and Samsung Galaxy Tab 6 Lite). Feel free to send me an email if you experience any problems and I will try to improve the app when time allows it. This app will always
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Asked the question on Twitter: What are things always forgotten at productions or an afterthought? Tally, talkback, recordings… Interested in what other people experience and here are my two cents on some of the different comments I got on the tweet. Because yes how well you plan a production there is always something forgotten. Often things that are forgotten more often than you would like or that happen so often when you come into a production on-site as an outsider.

Finally got all the equipment that I wanted in my event kit to travel to broadcast events. The kit will constantly change so let’s call this version 1, but I thought to do a little write up for all the essentials I carry with me at the moment (although some things are left behind when flying as they are not allowed as carry-on luggage). Probably do a comparison in a year of what has changed.  First of all the case itself. For that one, I ordered an HPRC 2550W Trolley with a Second Skin layout. Mainly because as where I
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Download link: GitHub   Linking platforms and software is the future within the space of digital media consumption that nowadays extends further than just a broadcast. At least that is my opinion. Working a lot of Rocket League productions for the past two years I wanted to get the game data into Unreal Engine 5 to use for some projects I am exploring. The foundation of this is the SOS-Plugin that is already made and maintained by some people in the Rocket League community so it seems more than fair to also make this little plugin free for anyone to
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