This tutorial shows how you can get League of Legends models with their animations into the Unreal Engine. It has been pointed out that it is not necessary to use Cinema4D as Blender has the capability to import .dae files. You will need: Blender Obsidian 3.1.2 lol2dae 1.3
In this video you will learn how to extract the different animations for the heroes of DOTA2 and import them into Blender. Just note that particle effects are not included within this tutorial. Things you will need are: DOTA2 Workshop Models – Here you can download DOTA2 models and textures from the official websiteBlender Source Tools – The plugin to be able to import assets that were originally for the Source EngineBlender – Well the obvious link to Blender
A couple of my friends have been doing graffiti for years and I asked a while back @instaniwa if I could join him to just watch the process of how it is being made. Graffiti is different of course than a digital art piece as most of the time you can manipulate that along the way and delete layers if you changed your mind. Graffiti are layers stacked on top of each other and for the base of the piece, you already need to plan ahead how you want it to look. Of course, adding the details and flair at
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Probably the short answer to why I started uploading some photos, animations, and renders to stock websites: Why not? Most of the time my Canon camera is in my bag anyway. I make pictures all the time and most of them are just stored on a NAS running in the closet next to the router. So I started thinking why not just upload the photos and renders that are suitable to stock websites as then they potentially earn something on the side. Not that I am focussing on the earnings of my personal projects right now, but these kinds of
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This is probably going to bite me in the ass along the way, but decided I am going to have Unreal 5 as a starting point to make Just Take 5. Mostly for work as we will eventually switch to using Unreal 5 probably if we do any augmented reality or other things that would require a game engine. And because I already worked often with Unreal 4 for other projects and have the feeling that I know it enough to create something like this. Never build a full game for the Oculus on it, but I did make all
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So Friday I decided what my next little project would be to get something made that is a bit more bite-sized instead of starting this grand project that, let’s be honest, will never be finished. Yesterday I went for a little walk to think a bit more about the concept and to take some pictures along the way. Some of the photos are later used as references within what I am going to design and in this post just a random selection of the kinds of photos I took. To be honest I was mostly thinking about how I could
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While sitting in my regular pub Yesterday and waiting for the rain to stop I thought about needing a little project to focus on for a short amount of time. Something that is not only one day of work, but combines multiple days, weeks, and maybe a couple of months together for that one thing to be created. This little project has been lingering a long time in my head and there is no excuse anymore to actually make it. A VR experience that makes you relax in just 5 minutes. Not a game but 5 minutes of just wondering
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Tried to start a blog a couple of times, but it never stuck. It was never, I think, a subject that would interest me in the long run or a subject that I can talk about weekly. Broadcast and esport for sure are still at least 40 hours a week of my life working for DreamHack, but often those projects I cannot share or take up a long time to develop/technically manage before I can write something about it. Working full-time on a project right now that is not announced yet, but probably takes up 4 days of my regular
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Before you think this is a tutorial: It is not. It is my experience trying and failing, to create my first texture for 3D. So I have done things in the past with 3D. Made models and scenes, but never made a texture from an actual photo. There are so many great free and paid recourses for textures that you almost always can find something that fits your need for that one thing in the background. Or when I make a texture from scratch I always made it without using photos. I always think you should learn what is under
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When you try to do something creative every day to challenge yourself and use the Stream Deck a lot then it makes sense to make your own icons for the Adobe programs you use most. So drew the six Adobe programs that I almost use daily nowadays and used those to make icons for the Stream Deck. A device that changed how we work in the productions using to automize an array of workflows, but also how I work at home. Even using it as a second screen for some of the small amount of crypto I sometimes trade using
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