A simple Blueprint Library for Unreal Engine 5.1 to remote control a Blackmagic Hyperdeck. Please note that Hyperdecks (depending on the model) only allow a certain amount of TCP connections simultaneously and you need to make sure to disconnect from the Hyperdeck with the disconnect node. Nodes available: Video tutorial will follow. This plugin is using part of the Socketer plugin under the MIT license.

Note that this will only allow you to get data from your latest post, not other accounts. I am not responsible for changes within the Instagram Basic Display API. Blueprint nodes to easily interface with the Instagram Basic Display API to get the data of your last post. This plugin uses the access token you can generate for your account within the Meta Developer platform. If you need information on generating your access token follow this tutorial. This plugin includes two nodes that are both needed to get the data of your latest Instagram post as shown in the example. The actual User
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After talking to some of the observers on productions I have worked on I made some small updates to the Android version of RLBuddy which is now available on the Google Play Store for free. – Added observed player indicator– Car model instead of a sphere– Hotkey indicators for observer– Separate indicator of the last goal scored– Car touches (only works if started at beginning of the game)– Ball touches (only works if started at beginning of the game) These changes will help observers make better decisions on who to observe during gameplay, but also during the ingame replays. Feel
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The first month of the new year. Decided to make a few small changes to the wrap-up post and put all the freelance work in one single section as often this repeats every few months so why should you read it every so month. Some coding ahead for a couple of client projects that I cannot share yet and made it so that I had a bit less time to work on personal projects, but hopefully there is some time to be found in the coming month to work on those and create another little devlog about it. I know
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December is a wrap. This month worked on the RLCS Fall Major in Rotterdam as a Technical Operations Manager, did replays for the E_Oranje stream for their playins, and working on some future events that I can share not just yet. Besides that released RL Buddy for Android. A slimmed-down version of the caster/observer view for Rocket League to give commentators more information to expand their storytelling. A free app to showcase what is possible with the SOSPluginLink that I released earlier for Unreal Engine 5.1. Also released and updated some smaller apps to be used in small-scale productions.  Let’s
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I guess this is an early new years resolution. Doing a semi-regular dev-like-vlog. The goal is one every two weeks. At least if my regular freelance work will allow with travel to different events I am already planning for 2023.  On my spring holiday a while back I wrote down 74 ideas of things that I want to make within the next 5 years. This does not mean that all these ideas will see the light, but the goal is to explore all these ideas that range from making a game to software that is useful in smaller productions or
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During some of the esports matches, you want to give the commentators just a little bit more information about the game and that is what Rocket League Buddy does. Using SOS-Plugin Rocket League Buddy is a stand-alone application that runs on Android Tablets or Windows (that last one is not open to the public at the moment). While at the moment just a little prototype, it is actively being developed by adding more stats, customization for the layout, and custom data that can be sent or retrieved from other data points. The application was first used during RLCS Fall Major
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November is coming to a close and here is the monthly wrap-up post with a little summary of things I have been working on. November mostly gave me time to work on some development projects. Most of them are not ready to share with the world, but I did release a public test version of the CasparCG Timer (Unofficial) Android App, the Simple vMix Timer (Unofficial) Android App, and did a little update on the SOS-Plugin Link for UE5 for some future projects I am exploring with Unreal Engine 5 including Rocket League live data. November also is the month
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Another Android app! This time a simple one that shows the remaining time and elapsed time of the active input of vMix. Yes, it is paid as spent some time on it to get it made and I think it is worth it for smaller productions. Feel free to shoot me a message if you notice any bugs. Soon also be available for AndroidTV. IMPORTANT:Make sure the web API is enabled within vMix and it can be reached without credentials. To start getting the data for the timers fill in the IP and the port (for example 192.168.0.220:8088) and press
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Sometimes I find myself wanting the CasparCG Timer on my tablet or phone during smaller productions where CasparCG is used dedicated to playout VTs. So this little app receives OSC messages from CasparCG to display the remaining time and elapsed time. At the moment the app is in public test mode as I only could test it at home on two different devices (a Samsung A52S and Samsung Galaxy Tab 6 Lite). Feel free to send me an email if you experience any problems and I will try to improve the app when time allows it. This app will always
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