Asked the question on Twitter: What are things always forgotten at productions or an afterthought? Tally, talkback, recordings… Interested in what other people experience and here are my two cents on some of the different comments I got on the tweet. Because yes how well you plan a production there is always something forgotten. Often things that are forgotten more often than you would like or that happen so often when you come into a production on-site as an outsider.

It has been quiet on my blog the past few weeks due to a few reasons. One is moving to a new house that needed (and still needs) some love to make it our own. The other reason is all the preparations that went into the return to LAN with RLCS Fall Major. We rounded up some of the old team again that we used to fly across the world to do the technicals for all the different shows to work in our Studio 1 of the DreamHack Stockholm Studio. It has been a journey beginning with the online regionals
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We have been working hard with the team to make the broadcast for NA/EU/MENA of the 2021-2022 season of RLCS at our new Stockholm Studio. Still making automation and macros while I am typing this to make sure to go live at 18:30 for NA and 17:00 for MENA. In the meanwhile watching the OCE region streaming their matches. This season will have new features, more different kinds of shows than last season, and Unreal integration for playing out graphics. Look at that first opener during the first match on Saturday. For full schedule and the latest info you always
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There is, as far as I am aware, not an official public way of getting data out of the game, but it is possible with the SOS-Plugin for BakkesMod that gives you data live from the game. A while ago I made a tutorial on how to install the SOS-Plugin for Rocket League and if you need any help the Discord set up by the creator of the plugin is full of a bunch of wonderful people getting you on your way. Just note that an update of the game can break BakkesMod so it could be that it will not work until a fix is
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