How to render a sequence from the Hype Chamber Broadcast Sample

First of a few tutorials I am making about the Hype Chamber Unreal Engine project also used for all RLCS broadcasts.

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Experiencing that Hype Chamber in VR

This whole season we have been using the Hype Chamber as part of our RLCS broadcasts made by Capacity. With now the sample package being released I thought about picking up that VR headset, that I have been neglecting since the META logo showed up at boot, and experiencing that Matchup Intro in VR. You…

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RLCS Winter Major 2022 is a wrap

Typing this on my last day in the US after almost a month of prepping the RLCS Winter Major and some other things. Being in the US with the time differences made it easier to get those last things in. First in Dallas to scout the now announced Dickies Arena in Dallas where we will…

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RLCS Fall Major 21-22 is here

It has been quiet on my blog the past few weeks due to a few reasons. One is moving to a new house that needed (and still needs) some love to make it our own. The other reason is all the preparations that went into the return to LAN with RLCS Fall Major. We rounded…

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