First of a few tutorials I am making about the Hype Chamber Unreal Engine project also used for all RLCS broadcasts.
This whole season we have been using the Hype Chamber as part of our RLCS broadcasts made by Capacity. With now the sample package being released I thought about picking up that VR headset, that I have been neglecting since the META logo showed up at boot, and experiencing that Matchup Intro in VR. You can download the project and get some more information HERE if you want to mess with it yourself in UE4.
Typing this on my last day in the US after almost a month of prepping the RLCS Winter Major and some other things. Being in the US with the time differences made it easier to get those last things in. First in Dallas to scout the now announced Dickies Arena in Dallas where we will produce the RLCS World Championship, making sure everything was packed in our warehouse for LA, and also a quick visit to the convention center for DreamHack Dallas where we will produce the CRL. Dickies will be amazing and working on getting those plans ready with
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It has been quiet on my blog the past few weeks due to a few reasons. One is moving to a new house that needed (and still needs) some love to make it our own. The other reason is all the preparations that went into the return to LAN with RLCS Fall Major. We rounded up some of the old team again that we used to fly across the world to do the technicals for all the different shows to work in our Studio 1 of the DreamHack Stockholm Studio. It has been a journey beginning with the online regionals
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We have been working hard with the team to make the broadcast for NA/EU/MENA of the 2021-2022 season of RLCS at our new Stockholm Studio. Still making automation and macros while I am typing this to make sure to go live at 18:30 for NA and 17:00 for MENA. In the meanwhile watching the OCE region streaming their matches. This season will have new features, more different kinds of shows than last season, and Unreal integration for playing out graphics. Look at that first opener during the first match on Saturday. For full schedule and the latest info you always
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Did not work on my creative projects last week as I am working in the DreamHack Stockholm Studio to get everything ready for another season of RLCS. Not to say that I haven’t learned a lot besides the things I normally setup for a broadcast anyway. Cannot tell too much yet, but the following video gives a glimpse of what is going to happen next weekend in the broadcast at twitch.tv/rocketleague
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