Download link: GitHub   Linking platforms and software is the future within the space of digital media consumption that nowadays extends further than just a broadcast. At least that is my opinion. Working a lot of Rocket League productions for the past two years I wanted to get the game data into Unreal Engine 5 to use for some projects I am exploring. The foundation of this is the SOS-Plugin that is already made and maintained by some people in the Rocket League community so it seems more than fair to also make this little plugin free for anyone to
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It has been quiet on my blog the past few weeks due to a few reasons. One is moving to a new house that needed (and still needs) some love to make it our own. The other reason is all the preparations that went into the return to LAN with RLCS Fall Major. We rounded up some of the old team again that we used to fly across the world to do the technicals for all the different shows to work in our Studio 1 of the DreamHack Stockholm Studio. It has been a journey beginning with the online regionals
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We have been working hard with the team to make the broadcast for NA/EU/MENA of the 2021-2022 season of RLCS at our new Stockholm Studio. Still making automation and macros while I am typing this to make sure to go live at 18:30 for NA and 17:00 for MENA. In the meanwhile watching the OCE region streaming their matches. This season will have new features, more different kinds of shows than last season, and Unreal integration for playing out graphics. Look at that first opener during the first match on Saturday. For full schedule and the latest info you always
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Did not work on my creative projects last week as I am working in the DreamHack Stockholm Studio to get everything ready for another season of RLCS. Not to say that I haven’t learned a lot besides the things I normally setup for a broadcast anyway. Cannot tell too much yet, but the following video gives a glimpse of what is going to happen next weekend in the broadcast at twitch.tv/rocketleague

There is, as far as I am aware, not an official public way of getting data out of the game, but it is possible with the SOS-Plugin for BakkesMod that gives you data live from the game. A while ago I made a tutorial on how to install the SOS-Plugin for Rocket League and if you need any help the Discord set up by the creator of the plugin is full of a bunch of wonderful people getting you on your way. Just note that an update of the game can break BakkesMod so it could be that it will not work until a fix is
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