Download link: GitHub   Linking platforms and software is the future within the space of digital media consumption that nowadays extends further than just a broadcast. At least that is my opinion. Working a lot of Rocket League productions for the past two years I wanted to get the game data into Unreal Engine 5 to use for some projects I am exploring. The foundation of this is the SOS-Plugin that is already made and maintained by some people in the Rocket League community so it seems more than fair to also make this little plugin free for anyone to
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There is, as far as I am aware, not an official public way of getting data out of the game, but it is possible with the SOS-Plugin for BakkesMod that gives you data live from the game. A while ago I made a tutorial on how to install the SOS-Plugin for Rocket League and if you need any help the Discord set up by the creator of the plugin is full of a bunch of wonderful people getting you on your way. Just note that an update of the game can break BakkesMod so it could be that it will not work until a fix is
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