Wanted to show some friends in the pub my personal Oudegracht_245 project, but didn’t feel like bringing my whole desktop to the pub. But a Steam Deck. That I can just throw in my bag. So a short little tutorial on how to get your UE5 project on your Steam Deck for development or just showcase purposes. Planning to do almost every Tuesday a short tutorial to revamp the YouTube channel a bit. Some Unreal Engine 5 tutorials, but also other projects I am working on/use within my daily work during broadcasts. Follow me on Twitter, Instagram and/or LinkedIn if
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A simple Blueprint Library for Unreal Engine 5.1 to remote control a Blackmagic Hyperdeck. Please note that Hyperdecks (depending on the model) only allow a certain amount of TCP connections simultaneously and you need to make sure to disconnect from the Hyperdeck with the disconnect node. Nodes available: Video tutorial will follow. This plugin is using part of the Socketer plugin under the MIT license.

Download link: GitHub   Linking platforms and software is the future within the space of digital media consumption that nowadays extends further than just a broadcast. At least that is my opinion. Working a lot of Rocket League productions for the past two years I wanted to get the game data into Unreal Engine 5 to use for some projects I am exploring. The foundation of this is the SOS-Plugin that is already made and maintained by some people in the Rocket League community so it seems more than fair to also make this little plugin free for anyone to
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