This whole season we have been using the Hype Chamber as part of our RLCS broadcasts made by Capacity. With now the sample package being released I thought about picking up that VR headset, that I have been neglecting since the META logo showed up at boot, and experiencing that Matchup Intro in VR. You can download the project and get some more information HERE if you want to mess with it yourself in UE4.
This tutorial shows how you can get League of Legends models with their animations into the Unreal Engine. It has been pointed out that it is not necessary to use Cinema4D as Blender has the capability to import .dae files. You will need: Blender Obsidian 3.1.2 lol2dae 1.3
In this video you will learn how to extract the different animations for the heroes of DOTA2 and import them into Blender. Just note that particle effects are not included within this tutorial. Things you will need are: DOTA2 Workshop Models – Here you can download DOTA2 models and textures from the official websiteBlender Source Tools – The plugin to be able to import assets that were originally for the Source EngineBlender – Well the obvious link to Blender
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